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Koach · Volleyball practice plans

16-week youth volleyball practice plan, with defence

16 sessions For Youth 90 minutes per session 88 drills

Sessions nine to twelve are the reason this plan runs to sixteen. The shorter youth blocks teach the ball and then teach playing together, and a player gets through the whole thing without ever finding out what to do about a ball hit hard at them. Here they do: low ready posture, the roll and the sprawl over mats, hands sealed over the net, and the middle closing on the outside blocker.

The last four sessions join it up. Thirteen hands the second ball to whoever is under it, fourteen makes an uncalled rally a lost point, and fifteen sends the digger straight to the attack line. Sixteen is a tournament: short matches, everyone against everyone, and every player taking a rally in a position that is not theirs.

What your team will learn

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How the plan is built

Session 1–4

Ball in hand

Ball control, the forearm pass and overhead passing

Session 5–8

Over the net

Serving, the approach and the arm swing

Session 9–12

Off the floor

Defensive posture, falling safely and blocking

Session 13–16

Playing together

Setting, calling, transition and the full game

The sessions

One line per session: the focus and what you work on that evening. The full session, with timings and every drill, is in the PDF.

  1. 1

    Everybody on the ball

    Ball contact and court feel

    Game: Triples tournament 3v3
  2. 2

    The platform

    The forearm pass

    Game: Queen of the court
  3. 3

    Hands like a basket

    Overhead passing

    Game: Four-on-four complete
  4. 4

    Moving to the ball

    Getting to the ball early

    Game: King's game rotation
  5. 5

    A serve you can repeat

    A serve that works every time

    Game: Serve + free ball wash game
  6. 6

    Serving to a zone

    Serving with a target and under pressure

    Game: Serve duel six on five
  7. 7

    Left-right-left

    The attack approach

    Game: Five-on-five full rally
  8. 8

    Hit it above you

    The arm swing

    Game: Bonus-point game
  9. 9

    Low and ready

    Defensive posture and reading

    Game: Neville's pepper (3v3)
  10. 10

    Falling without hurting

    Falling technique

    Game: Six-on-three — overload complete game
  11. 11

    Hands over the net

    Blocking

    Game: Match format with rotating serve
  12. 12

    Block and defense together

    Block and court defense as one unit

    Game: King's game over three zones
  13. 13

    The second ball

    Setting

    Game: Bingo-Bango-Bongo
  14. 14

    Call and cover

    Communication and coverage

    Game: USA drill
  15. 15

    From defense to attack

    Transition

    Game: Speedball 6-6
  16. 16

    Playing it all together

    The complete rally

    Game: Match with rotation

Where this block fits in a season

Session one belongs early, while the group is still settling: it asks for a hundred and fifty ball contacts per player and works best before anyone worries about results. After that the dates matter less than the kit. Sessions nine to eleven want mats, benches and something a coach can hit from, so book those three weeks around what the hall actually has. And session sixteen is a tournament evening — the one you would happily let parents watch — so give it a week when nobody plays on the Saturday.

What you see at the end

The change you see from the sideline happens at the other team's contact. Nobody leaves early any more: they hold their feet until the ball is struck, then go. Somebody is under the hitter on every swing, because session twelve makes coverage a job rather than an accident. The middle goes to the outside blocker rather than waiting to be closed on. And going to the floor has stopped being an event. What you will not see is a team in positions — serve receive is still a W, and nobody has played a rotation.

The drills in this plan

Every drill has its own page with an animation you can play phase by phase.

SafeVolley base round Line tag Pair warm-up Forearm passing gauntlet (12) Short court 2v2 Triples tournament 3v3 Movement pattern with ball Dynamic movement patterns Passing triplets Pass & weave Three-contact rally Queen of the court Circle keep-away — reaction game Overhand passing gauntlet Triangle passing Four-corner passing loop Four-on-four complete Relay with cone slalom Run-throughs Left-right shuttle passing Forearm pass into the hoop King's game rotation Wave run with a toss Shoulder activation with band Serving technique against the wall Zone serving at targets Dead fish Serve + free ball wash game Cat and mouse with cones Around the world Serve receive in W formation Battleship serving Serve duel six on five Hitting in pairs Three-step approach Approach with catch Arm swing against the wall Five-on-five full rally Relay with ball skills Hitting lines Set-and-hit from position 4 Tips and roll shots only Bonus-point game Four corners sprint T-drill defensive footwork Defensive posture (base & read) Digs: cross, line, pancake Hoop defense diving Neville's pepper (3v3) Line sprints with ball contact Roll and sprawl technique Dive-and-roll mat circuit Tip chase Six-on-three — overload complete game Relay through the cones Wave pass through the hoops Block footwork along the net Hands over the net Bench jump and block drill Match format with rotating serve Around the court — jog-in 12 Pepper (classic) Closing the double block Covering tip balls Block wall along the net (8) Block wall along the net (11) King's game over three zones Wave passing to the coach Triangle pass-set-attack rotation Setter carousel Square drill Bingo-Bango-Bongo Around the court with a tap ball "Mine!" — call for the ball The 3 C's Chaos ball USA drill Figure-eight warm-up Pepper series (build-up) Defense - transition Free ball! transition on call Six-person pepper Speedball 6-6 Relay with cones Team serving challenge Amoeba serving Ball around the course Match with rotation

Questions coaches ask

Session eleven is blocking. Half my group cannot get their hands over the net, and we have two thin mats. Is this block realistic?

Session nine builds the low posture; session ten only then teaches the roll, over mats and to both sides — falling is treated as a consequence of standing low. Without mats, run ten as the lunge and the reach and leave the roll out. In session eleven, drop the net and let them block; the footwork and the hand shape are the point, not the height.

The last session is a tournament with no coaching on mistakes. After sixteen weeks, is that not an evening wasted?

It is the evening that tells you whether the sixteen worked. You are not teaching, you are watching: who calls without being asked, who gets in behind the hitter, who still goes to the floor when no drill is telling them to. Every player takes a rally in a position that is not theirs, which is where the honest gaps show. Write down what you see.

We are eight sessions in and the team still cannot manage three contacts. Do I really give the next month to defending?

That is the one honest reason to change the order. Sessions thirteen to fifteen are what fixes three contacts — setting, calling, transition. If your group is not surviving a rally, run those three next and come back to nine to twelve afterwards. The block still works out of order; what does not work is teaching the roll to players who cannot yet keep the ball up.

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