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Koach · Volleyball practice plans

A 24-week youth volleyball practice plan in six phases

24 sessions For Youth 90 minutes per session 116 drills

Sessions one to sixteen teach a youth player the skills. Sessions seventeen to twenty-four hand the same skills back as a job the team has to do together. Session thirteen makes the setter set; session seventeen makes everybody set, including the back row. Session two builds a platform; session eighteen makes three passers responsible for the seams between them. Session five gives each player a serve they can repeat; session nineteen asks them to keep it while somebody reads the score out loud.

That second pass is what separates this length from the sixteen-week version. The closing four evenings are game sense: free balls treated as chances instead of a breather, short-court games with three times the touches, attacking from position four, three and the back row, and a last night played under a scoreboard. What the plan never asks for is six rotations.

What your team will learn

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How the plan is built

Session 1–4

Ball in hand

Ball control, the forearm pass and overhead passing

Session 5–8

Over the net

Serving, the approach and the arm swing

Session 9–12

Off the floor

Defensive posture, falling safely and blocking

Session 13–16

Playing together

Setting, calling, transition and the full game

Session 17–20

Sharper skills

Setting from anywhere, team serve receive and reading the game

Session 21–24

Game sense

Free balls, small-sided games and playing under a score

The sessions

One line per session: the focus and what you work on that evening. The full session, with timings and every drill, is in the PDF.

  1. 1

    Everybody on the ball

    Ball contact and court feel

    Game: Triples tournament 3v3
  2. 2

    The platform

    The forearm pass

    Game: Queen of the court
  3. 3

    Hands like a basket

    Overhead passing

    Game: Four-on-four complete
  4. 4

    Moving to the ball

    Getting to the ball early

    Game: King's game rotation
  5. 5

    A serve you can repeat

    A serve that works every time

    Game: Serve + free ball wash game
  6. 6

    Serving to a zone

    Serving with a target and under pressure

    Game: Serve duel six on five
  7. 7

    Left-right-left

    The attack approach

    Game: Five-on-five full rally
  8. 8

    Hit it above you

    The arm swing

    Game: Bonus-point game
  9. 9

    Low and ready

    Defensive posture and reading

    Game: Neville's pepper (3v3)
  10. 10

    Falling without hurting

    Falling technique

    Game: Six-on-three — overload complete game
  11. 11

    Hands over the net

    Blocking

    Game: Match format with rotating serve
  12. 12

    Block and defense together

    Block and court defense as one unit

    Game: King's game over three zones
  13. 13

    The second ball

    Setting

    Game: Bingo-Bango-Bongo
  14. 14

    Call and cover

    Communication and coverage

    Game: USA drill
  15. 15

    From defense to attack

    Transition

    Game: Speedball 6-6
  16. 16

    Playing it all together

    The complete rally

    Game: Match with rotation
  17. 17

    Everybody can set

    Setting from anywhere on court

    Game: Three-on-three with subs at the net
  18. 18

    Serve receive as a team

    Passing as a unit

    Game: Side-out per rotation
  19. 19

    Serving that hurts

    Serving with intent and under score pressure

    Game: 22 all
  20. 20

    Reading the game

    Watching the setter and the hitter

    Game: Double decker
  21. 21

    Free ball and down ball

    Converting the easy ball

    Game: Serve + free ball wash game
  22. 22

    Small games, big learning

    Small-sided play

    Game: Short court 2v2
  23. 23

    Attacking from anywhere

    Attacking outside, middle and back row

    Game: Five-on-four — attacking with overload
  24. 24

    Under the scoreboard

    Playing under pressure

    Game: Bingo-Bango-Bongo

Where this block fits in a season

Plan this one backwards. Sessions twenty-one to twenty-four only pay for themselves while there are still matches left to win, so count back twenty-four evenings from the last fixture that matters and start there — usually the first week of the season, sometimes the second or third. Everything before phase five will survive a lost evening; the game-sense block will not. One thing this length does not have is a closing night: session twenty-four is a working session, so a last evening with parents and cake is yours to add.

What you see at the end

The clearest test is a substitution. By session twenty-four nobody on your bench is a liability in a position they have not played: every player has set from all three back-row spots and attacked from four, three and behind the attack line. Free balls get finished rather than returned — the plan asks for ten in a row. Defenders say out loud where they think the attack is going, and are wrong out loud, which is the point. Serve receive has a number attached: eight passes in ten into the setter zone.

The drills in this plan

Every drill has its own page with an animation you can play phase by phase.

SafeVolley base round Line tag Pair warm-up Forearm passing gauntlet (12) Short court 2v2 Triples tournament 3v3 Movement pattern with ball Dynamic movement patterns Passing triplets Pass & weave Three-contact rally Queen of the court Circle keep-away — reaction game Overhand passing gauntlet Triangle passing Four-corner passing loop Four-on-four complete Relay with cone slalom Run-throughs Left-right shuttle passing Forearm pass into the hoop King's game rotation Wave run with a toss Shoulder activation with band Serving technique against the wall Zone serving at targets Dead fish Serve + free ball wash game Cat and mouse with cones Around the world Serve receive in W formation Battleship serving Serve duel six on five Hitting in pairs Three-step approach Approach with catch Arm swing against the wall Five-on-five full rally Relay with ball skills Hitting lines Set-and-hit from position 4 Tips and roll shots only Bonus-point game Four corners sprint T-drill defensive footwork Defensive posture (base & read) Digs: cross, line, pancake Hoop defense diving Neville's pepper (3v3) Line sprints with ball contact Roll and sprawl technique Dive-and-roll mat circuit Tip chase Six-on-three — overload complete game Relay through the cones Wave pass through the hoops Block footwork along the net Hands over the net Bench jump and block drill Match format with rotating serve Around the court — jog-in 12 Pepper (classic) Closing the double block Covering tip balls Block wall along the net (8) Block wall along the net (11) King's game over three zones Wave passing to the coach Triangle pass-set-attack rotation Setter carousel Square drill Bingo-Bango-Bongo Around the court with a tap ball "Mine!" — call for the ball The 3 C's Chaos ball USA drill Figure-eight warm-up Pepper series (build-up) Defense - transition Free ball! transition on call Six-person pepper Speedball 6-6 Relay with cones Team serving challenge Amoeba serving Ball around the course Match with rotation Wave of nine — route along the cones Follow your set Triangle pass-set-attack Triangle pass and move Three-on-three with subs at the net Serve receive lines with fixed target Short-deep serve receive Servers vs passers Side-out per rotation Float serve at the seams Serving to 21 AMRAP target serving 22 all Read block / blind block Mirror blocking Mix it up Double decker Attacking high balls Pepper in fours Pepper over the net Smashball Around the world 4-3-2 Quick middle and shoot Hitting line over three positions Five-on-four — attacking with overload Serve receive scored 0-3 Ball-Setter-Ball-Hitter Five-on-five on the clock

Questions coaches ask

We play six-a-side league. Where do rotations come from?

Not from this plan — it stops before the rotations phase. That is less of a hole than it sounds: rotations are learned in matches and fixed in five minutes at the start of a session, not taught in ninety. Draw the six base positions on a board, walk them before the warm-up, and spend the evening on the plan. If you want them trained properly, the twenty-eight-session version does it.

Our numbers drop after Christmas. Does the back half still work?

The first sixteen sessions run fine on eight players. The last eight are hungrier: free-ball formation wants six on court, session twenty-three is five against four, and the side-out game needs a rotation to move. With seven or eight, keep the drills and shrink the court — session twenty-two is built on short-court two-on-two and works with whatever turns up.

Some players fall apart when the score matters. Is that block worth it?

That is the reason it is in there, and the reason it comes twenty-first rather than sixth. The pressure sessions are deliberately low-stakes: both teams start at 22 all, so a lost point costs nothing real, and the rule that decides the small point is whether the team went quiet, not whether it won. Players who tighten up have something to practise; they do not have something to lose.

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