Log in Start 14 days free

Koach · Volleyball practice plans

The full-season youth volleyball practice plan: 28 weeks

28 sessions For Youth 90 minutes per session 126 drills

Sessions one to twenty-four of this plan are the twenty-four-week plan. That is worth saying plainly, because it means the case for the longer version rests entirely on the last four evenings — and those four are not more of the same. Phase seven hands the hall to the players.

Session twenty-five puts six on court with rotations and base positions. Session twenty-six is run by the players: one takes the drill, the others give each other a single cue, and the closing game is refereed by the players with the coach silent. Session twenty-seven is a rally at match tempo, and twenty-eight is a mixed-team tournament night rather than a lesson. A group can only be asked for that after a year together; in week six it produces chaos.

What your team will learn

Download the plan Free PDF, no email address needed
Download the plan

How the plan is built

Session 1–4

Ball in hand

Ball control, the forearm pass and overhead passing

Session 5–8

Over the net

Serving, the approach and the arm swing

Session 9–12

Off the floor

Defensive posture, falling safely and blocking

Session 13–16

Playing together

Setting, calling, transition and the full game

Session 17–20

Sharper skills

Setting from anywhere, team serve receive and reading the game

Session 21–24

Game sense

Free balls, small-sided games and playing under a score

Session 25–28

The full game

Rotations, player-led practice and the complete rally

The sessions

One line per session: the focus and what you work on that evening. The full session, with timings and every drill, is in the PDF.

  1. 1

    Everybody on the ball

    Ball contact and court feel

    Game: Triples tournament 3v3
  2. 2

    The platform

    The forearm pass

    Game: Queen of the court
  3. 3

    Hands like a basket

    Overhead passing

    Game: Four-on-four complete
  4. 4

    Moving to the ball

    Getting to the ball early

    Game: King's game rotation
  5. 5

    A serve you can repeat

    A serve that works every time

    Game: Serve + free ball wash game
  6. 6

    Serving to a zone

    Serving with a target and under pressure

    Game: Serve duel six on five
  7. 7

    Left-right-left

    The attack approach

    Game: Five-on-five full rally
  8. 8

    Hit it above you

    The arm swing

    Game: Bonus-point game
  9. 9

    Low and ready

    Defensive posture and reading

    Game: Neville's pepper (3v3)
  10. 10

    Falling without hurting

    Falling technique

    Game: Six-on-three — overload complete game
  11. 11

    Hands over the net

    Blocking

    Game: Match format with rotating serve
  12. 12

    Block and defense together

    Block and court defense as one unit

    Game: King's game over three zones
  13. 13

    The second ball

    Setting

    Game: Bingo-Bango-Bongo
  14. 14

    Call and cover

    Communication and coverage

    Game: USA drill
  15. 15

    From defense to attack

    Transition

    Game: Speedball 6-6
  16. 16

    Playing it all together

    The complete rally

    Game: Match with rotation
  17. 17

    Everybody can set

    Setting from anywhere on court

    Game: Three-on-three with subs at the net
  18. 18

    Serve receive as a team

    Passing as a unit

    Game: Side-out per rotation
  19. 19

    Serving that hurts

    Serving with intent and under score pressure

    Game: 22 all
  20. 20

    Reading the game

    Watching the setter and the hitter

    Game: Double decker
  21. 21

    Free ball and down ball

    Converting the easy ball

    Game: Serve + free ball wash game
  22. 22

    Small games, big learning

    Small-sided play

    Game: Short court 2v2
  23. 23

    Attacking from anywhere

    Attacking outside, middle and back row

    Game: Five-on-four — attacking with overload
  24. 24

    Under the scoreboard

    Playing under pressure

    Game: Bingo-Bango-Bongo
  25. 25

    Six on court

    Rotations and base positions

    Game: Match with rotation
  26. 26

    Coach each other

    Player-led practice

    Game: Three-contact rally
  27. 27

    The full rally

    Everything at match tempo

    Game: Six-on-six complete rally
  28. 28

    The finish

    Celebrating the season

    Game: King's game rotation

Where this block fits in a season

Plan this one backwards. Session twenty-eight is written to be the last training night of the year, so fix that date first and count back twenty-eight evenings; whatever falls off the front is what you cannot fit. Phase seven also assumes the players have played real matches against real opponents, which for most youth teams means it belongs after the competition has finished — those late-season evenings when there is nothing left to win are usually the emptiest of the year, and this plan gives them four sessions with something in them.

What you see at the end

The measurable end point is session twenty-five: all six rotations played through without a positional fault, which is a fair thing to ask of a youth team only after twenty-four evenings of everything underneath it. The one that tells you more is session twenty-six. You hand a player the drill and then say nothing: they set the standard, correct each other with one cue rather than three, and referee their own closing game. At this age that is worth more than any of the measurements earlier in the plan.

The drills in this plan

Every drill has its own page with an animation you can play phase by phase.

SafeVolley base round Line tag Pair warm-up Forearm passing gauntlet (12) Short court 2v2 Triples tournament 3v3 Movement pattern with ball Dynamic movement patterns Passing triplets Pass & weave Three-contact rally Queen of the court Circle keep-away — reaction game Overhand passing gauntlet Triangle passing Four-corner passing loop Four-on-four complete Relay with cone slalom Run-throughs Left-right shuttle passing Forearm pass into the hoop King's game rotation Wave run with a toss Shoulder activation with band Serving technique against the wall Zone serving at targets Dead fish Serve + free ball wash game Cat and mouse with cones Around the world Serve receive in W formation Battleship serving Serve duel six on five Hitting in pairs Three-step approach Approach with catch Arm swing against the wall Five-on-five full rally Relay with ball skills Hitting lines Set-and-hit from position 4 Tips and roll shots only Bonus-point game Four corners sprint T-drill defensive footwork Defensive posture (base & read) Digs: cross, line, pancake Hoop defense diving Neville's pepper (3v3) Line sprints with ball contact Roll and sprawl technique Dive-and-roll mat circuit Tip chase Six-on-three — overload complete game Relay through the cones Wave pass through the hoops Block footwork along the net Hands over the net Bench jump and block drill Match format with rotating serve Around the court — jog-in 12 Pepper (classic) Closing the double block Covering tip balls Block wall along the net (8) Block wall along the net (11) King's game over three zones Wave passing to the coach Triangle pass-set-attack rotation Setter carousel Square drill Bingo-Bango-Bongo Around the court with a tap ball "Mine!" — call for the ball The 3 C's Chaos ball USA drill Figure-eight warm-up Pepper series (build-up) Defense - transition Free ball! transition on call Six-person pepper Speedball 6-6 Relay with cones Team serving challenge Amoeba serving Ball around the course Match with rotation Wave of nine — route along the cones Follow your set Triangle pass-set-attack Triangle pass and move Three-on-three with subs at the net Serve receive lines with fixed target Short-deep serve receive Servers vs passers Side-out per rotation Float serve at the seams Serving to 21 AMRAP target serving 22 all Read block / blind block Mirror blocking Mix it up Double decker Attacking high balls Pepper in fours Pepper over the net Smashball Around the world 4-3-2 Quick middle and shoot Hitting line over three positions Five-on-four — attacking with overload Serve receive scored 0-3 Ball-Setter-Ball-Hitter Five-on-five on the clock Team serve receive per rotation Wave rotation Reception with libero takeover Wall passing Pepper in five pairs Continuous transition (block-attack) Rally marathon 4v4 Attack-counter king's game Six-on-six complete rally Joust

Questions coaches ask

Our teams get reshuffled at Christmas. Does a 28-week plan survive that?

Partly. Phases one to four stand on their own, so a player arriving in January can join at the start of a phase and catch up. Phase seven cannot: sessions twenty-five to twenty-eight assume shared habits and a group that will referee itself. If half your squad changes in the winter, run the twenty-four-week plan and let the last four evenings be matches.

Session twenty-six has the players coaching each other. Mine are twelve. Is that realistic?

It is, with the constraint the session already carries: one cue per correction. Twelve-year-olds can say a platform dropped and count fifty passes; they cannot run a critique. Give the watcher a single job and a number to keep, and take the whistle away from yourself for the closing game — the silence is the exercise, and it is harder for you than for them.

No session repeats in twenty-eight weeks. Do young players not need repetition?

They get it, but inside the sessions rather than across them. The three-contact rally is a drill in session two and the closing game of session twenty-six, where the players referee it themselves. Free ball transition is a middle block in session fifteen and the technical block in session twenty-one. The titles change every week; the material underneath comes round constantly.

Put this plan in the app

Sign your team in, pick the drills for tonight and score the match live. Fourteen days free, no card needed.

Start free

The other plans